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Dragon Age: Inquisition - Walkthrough: Inner Lands - Non-plot Quests. Dragon Age: Inquisition - Walkthrough: The Hinterlands - Non-plot Quests Inquisition locations

Dragon Age: Inquisition its Single Player (with Multiplayer Option) Role-Playing Video Game released on November 18th 2014, for PC Xbox 360, Xbox One, PS3 and PS4.

Starting Tips & Hints for beginning of Dragon Age: Inquisition

  • Use "Search" button ("V" on PC) very often, It shows the hidden secrets, resources and loot.
  • You need at last one Rogue in your team all the time to open closed doors.
  • You need at last one Warrior in your team to Bash things and Walls.
  • To unlock complex doors locks you have to rise "Deft Hands, Fine Tools" Inquisition Perk
  • Setup Inquisitions Camps ASAP to acquire fast travel to visited locations.
  • Use Ocularums ASAP to uncover Shard locations.
  • Targeting with Area Effect Spells like Blizzard is good for lighting dark interiors.
  • Locations got various difficulty levels. For example The Hinterlands starts with 4 lvl and ends with 12 lvl so if you feel it too hard just adventure somewhere else and come back later.
  • You don"t have to pickup every herb you see. Some merchant sells them with infinite inventory.
  • Mage and Range DPS are much easier to play than melee warriors because of running from target to target (there are some grappling hook later), but warriors are significantly harder to kill.
  • Your team should include Warrior, Rogue, and two Mages. Or Mage, Rogue and two Warriors.
  • You will get your first mount in The Hinterlands, its with Horsemaster Quest.
  • You will not be able to find (discover) certain objects and locations until your quest will reveal them for you.
  • The game is quite long so it is no hurry, it should take you over a dozen days, have a fun:)

Dragon Age: Inquisition game box cover

Video Game Dragon Age System Requirements:

Minimum System Requirements

  • Windows 7/8 64bit
  • 2.0 GHz Quad Core Processor
  • 4 GB RAM Memory
  • ATI HD3650 / Nvidia 8800 GT (512 MB VRAM) or better
  • 26 GB Hard Drive space

Recommended System Requirements

  • Windows 7/8 64bit
  • 3.0 GHz Quad Core Processor
  • 8 GB RAM Memory
  • GeForce GTX 660/Radeon R9 270 (2 GB VRAM) or better
  • 26 GB Hard Drive space

Dragon Age: Inquisition Map Legend

Location- This is in game location. The sequence of numbers shows suggested order of visiting locations.

Starting Quest Location This is location with quest giver. It can be item, person or place.

Inquisition Camp- Heals, restock potion, place to rest, change party members, use it to fast travel. Setup camps as fast as you can.

Landmark- POIs (Points of Interest). Visit and claim to complete collections.

Shop Traders & Merchants, to buy / sell items.

Crafting Station- Here you can create or modify Weapons, Armor, Accessories, Runes and Potions.

Fade Rift- You can close Rifts using your ability. Rifts grow in difficulties in following locations. Closing a Fade rift rewards with amount of Power. There are a total of 81 rifts in Thedas.

Astrarium- Astrariums are ancient relics of Tevinter origin that allow the viewing of constellations in the stars. Solve Astrarium puzzles to reveal secret location with treasure.

Ocularum- Use Ocularums to reveal locations of magical Shards. Shards can be used in Forbidden Oasis Location.

Dungeon Entrance- Entrance to Cave, Dungeon, Crypt, Underground.

Locked Door- This kind of Locked Doors require Special Key or "Deft Hands, Fine Tools" Inquisition Perk

Fast Travel- You can travel to this points pointing on world map.

Area Exit This is Exit to main map

Mosaic Piece Collect mosaic for Collections. Mosaic sets are Sacrifice, Invasion, The Fall, Archdemon and Freed Are Slaves. Each Mosaic set has 12 pieces.

Bottle of Thedas Collect Bottles for Collections. There are 29 bottles that can be collected.

Inquisition Agent Here you can hire new Inquisition Agent.

Party Member Here you can recruit new Party Member

Secret- Use Search ("V" on PC) to reveal secrets. Sometimes you need to use search key few times.

Codex Entry It can be book, letter, place, item. After you collect 250 codex entries you become Loremaster.

Large size of the game world – distinguishing feature BioWare projects. Thedas is no exception. In the new part of the Dragon Age series, DA: Inquisition, the world is not only big, but also truly alive. Locations no longer freeze in serene calm when the player leaves them.

But here this liveliness is especially felt. Dragons hunt giants, bandits rob people, and politicians plot intrigues. It is difficult to predict what to expect when returning to a location that has not been visited for a long time.

It makes no sense to purposefully walk and open cards. The main storyline and side quest chains will take the hero across all lands. Besides, this is Dragon Age: Inqisition, this is not Skyrim, although parallels can be drawn. Here it makes no sense to neglect the main storyline and go clearing dungeons on guild quests.

Video overview of the world in the game Dragon Age: Inquisition from the developers, excellent graphics, technologies:

All the beauty and diversity of the world is revealed during the passage of the main quest line. At the same time, the amount of playing time does not suffer in any way. Simply completing the main and optional missions will require approximately 150 hours.

At any moment you can forget about important matters and go for a walk in an open field or forest or even the desert. Traveling across vast territories is accompanied by an awareness of the importance of the protagonist’s mission. After all, it is he who will have to save this whole big and beautiful world.

A faithful steed will help you explore spaces. In DA: I, for the first time in the history of the series, it is possible to travel on horseback. This is a justified decision, because sometimes you have to travel a long way. The lack of the ability to teleport to key points adds to the running; it’s much easier to cover distances with a horse.

Enjoy the game from the very first minutes, use the recommendations of more experienced players to avoid mistakes. Registering in the War Thunder game is also sometimes difficult for beginners.

Games can be useful in education - . There are games that develop attention, memory and thinking.

How the world works

To open new locations in the game you will have to earn influence points. It was this stage that caused the initial wave of angry reviews. After the passions subsided, it became clear that the developers have an idea of ​​Zen. Because while some gamers were writing angry comments, others were purposefully exploring the world.

Cheat codes will help you get rid of your routine. There are a few special programs, helping to increase the required amount of experience, points, influence and specialization. It’s still worth going through the game at least once without any cheating.

Most likely, BioWare assumed the existence of such discontent. After all, they were the result of a special organization of the free world. Only thanks to routine quests for collecting magical ficus and delivering an archival letter is it possible to wander through villages and taverns, listen to songs and conversations and become imbued with the world.

Carrying out matters of national importance or hiding in anticipation of the tenth fox, the hero is always surrounded by an extremely beautiful landscape. The clarity of the picture is amazing. The forest, the ruins of an old temple, frosty mountain peaks or gloomy coastlines - all this is drawn with amazing detail and beauty.

Yes, many players categorically do not like to engage in obscure tasks, but this is the only way to fully experience the essence of the wide and large-scale Thedas. The whole is made up of parts. Only in the real world can you get out of a grandiose battle when capturing a fortress or defeating a dragon and die in the teeth of a hungry bear who decided to hunt the same prey.

There is no need to expect anything grandiose from routine mail collection tasks. They are needed to accumulate experience before the next plot breakthrough. There are settlements scattered around the map, but nothing serious happens there.

Full world map of Dragon Age: Inquisition (click to enlarge):

Even so, simply contemplating the world around us is a pleasure. The random encounters with dragons are especially impressive. When a huge snake majestically takes off from a cliff towering on the horizon, emitting a menacing roar, at first you have to retreat. Retreat, increase combat power and certainly return.

Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Inland lands. Part 1

On at this stage your main task is develop a squad, completing simple tasks and killing weaker creatures. Enemies and resources are constantly generated, with the exception of some places that main character may be appropriated by the Inquisition. It is worth noting the presence in the north of the location of a large dragon In order to defeat this formidable enemy, your squad must have a level greater than or equal to 12. Also, near some gaps (Dwarven Pass and Ditch of the Burnt), demonic creatures will offer serious resistance.

Breaks in the Suburb

In the hinterlands Redcliffe(in the area of ​​the Outskirts camp) The Herald must close two gaps, we move to the north of the location and engage in battle with demonic creatures. Your task is to withstand several waves, and after clearing the area, close the shadow portal.


Next, we go to Redcliffe Road and destroy the demons again. Having closed the last rift, we complete the task and receive influence points. Despite the closure of several portals, more gaps will be discovered in the interior lands, which should also be closed.


Holding interior lands

Once the Herald reaches the Hinterlands, the Inquisition creates a small camp. The main character must find a few more places for camps, this will strengthen the influence of the Inquisition in the area (you can also quickly move between camps). By opening new transshipment bases, the Herald receives new tasks to destroy gaps in a new area.


Blood Brothers

Located in the Suburb area mill, inside which the main characters find a note. One of the locals named Britis joined the apostates, while his brother became a Templar and wants to punish the apostate. We move to the meeting place of the two brothers (the Redcliffe Road area) and engage in battle with Templars. We search the corpse and get the mercenary's blade.


Renegades in the Witch's Forest

In the Outskirts area there is the corpse of an apostate, next to which the Herald finds a letter to his brothers. The content of the message contains information about renegade camp in the Witch's Forest.


We move towards the target mark and find ourselves in the forest, you will have to destroy several small combat groups of the order that are distributed throughout the area. To find the entrance to the fortress you need to look for signs orders (applied to the rocks using blue lyrium).


The entrance to the fortress is located in the north of the forest, we destroy the guards and destroy the fiery barrier(Solas has a staff with cold damage, which will remove the obstacle). Next, you will have a skirmish with a large group of renegades, we will clear the area and complete the task.


Renegade Farmer

In the Suburb area there is a small farm, Widow Maura asks to find the Templars and avenge the death of her husband, and at the same time return the wedding ring.


We move to the target mark in the area of ​​the Dwarf Pass and engage in battle with two Templars, clear the area and pick up a wedding ring from the corpse of one of the attackers, it is also worth paying attention to letter, information in which we describe the location of the Templar camp (Task Templars in the West).


Unusual duet

In the Outskirts area you can find a concerned scout who talks about a missing partner named Rits in the area of ​​the renegade camp. We move to the mark on the map in the area of ​​the Dwarf Pass and enter into battle with the Templars who attacked Rits. Next, we return to the scout and complete the task.


Rips: Dwarven Pass

After the camp is in Dwarf Pass will be broken, scouts report finding three gaps in the area. The messenger and his squad must close the portals using the mark. Near one of the gaps a confrontation with demon of wrath. The main feature of the new enemy is the use of fire damage, while being vulnerable to cold (Solas and his spells are great for exterminating the demon from a distance). To close the last gap, you must complete the task " Glory to Herald Andraste».


Glory to Herald Andraste

Near a small fortress (location - Dwarf Pass), the main characters meet a preacher Anais, who asks to demonstrate the power of the mark by closing the rift inside the sect’s fortress. We move into the courtyard and close fault, after which we talk with Anais and complete the task.


Beloved's amulet

Near Winter watch tower there is a corpse of a Templar, near which there is a letter. The main characters must go to the crossroads area and give the amulet to Ellendra. We move to the target mark at the Crossroads and find the sorceress in a small cave.


Conscientious underground worker

In the area of ​​the gnomes' pass, on the top of one of the hills, next to a small altar, lies the corpse of an elf. We select letter and we get information about a cache in the mountains.


We move to the Crossroads and go to Witch forest, the hut is located in the western part of the location. We get inside the room and engage in battle with the demon, after victory we search the chest and complete the task.


Love can wait

Inside the Winter Watch Tower on the second floor there is Lord Berand, who asks to find his beloved by name Vellina.


We move towards the target marker not far from the camp in Gnome Pass. The main characters find the corpse of a noblewoman, we return to the Lord and report Vellina’s death. After completing this task, the Herald can recruit a nobleman as Agent of the Inquisition, which will increase influence in the region.


Shallow breathing

At the Crossroads, one of the refugees gives an additional task; you need to find the son of the NPC and bring potion for a relative. We go to the Winter Watch Tower and on one of the towers we find Hindel. Next, we return to the refugee and give the potion.


Hunger pangs

At the Crossroads, one of the refugees asks to replenish food supplies, the Messenger must go into the forest to hunt and get lamb for the local residents. Having received the required amount of food, we return to the Hunter and complete the task.


Bandits: Eastern Road

Not far from the Crossroads there is recruit Belleta, a scout reports that the road has been seized by a gang of fugitives. The main characters must go to the location and eliminate the threat. Near the first camp there will be no special problems, but near the second camp ( Rebel Queen's Gully) the squad is expecting a clash with the thug.


Dimension of the Veil

Solas wants to study the mysterious artifact in the cave, in the area of ​​​​the Eastern Road (it will allow him to resist the opening of new gaps in the future). Near the cave, the main characters meet a sorceress Miiris, we talk with the stranger and go in search of an elven artifact.


Solas can use Shadow magic to clear away rubble and use curtain fire(however, the magician cannot attack the enemy). We go down into the cave and engage in battle with a group of demons, after clearing the area, we activate the artifact and complete the task.


Dreams about stone

In the Redcliffe Road area, there is an old parchment in a hut. The resident of the hut went in search of a mysterious stone. We pass to the Dwarven Pass and move towards the cave. Destroy the ice barrier with a fire weapon or spell and kill apostate.


Not up to the vein

In the area of ​​the gnomes' pass, the main characters can discover a small smuggling cave, inside which is the corpse of a gnome. There is a letter next to the body; the message contains information about red lyrium ore. In the south of the Dwarven Pass we discover a cave with a barrier, eliminate the obstacle with the help of a fiery weapon and begin to explore the cave. After the renegade camp, the main characters will discover ore red lyrium.


Templars in the West

When completing the task " Renegade Farmer"From the corpse of one of the Templars, the main characters pick up a letter that contains information about the camp in the west. We move to the Western Road area and go in search of the Templars’ parking lot.


The entrance to the shelter is located in the south of the designated area (upstream of the river to the waterfall), we clear the area from the presence of the Templars and complete the task.


Disruptions in the bridgehead

After the Herald opens a new camp on Lake Luthium, scouts report two ruptures in the Witch's Forest and at the Calenhad Bridgehead. The main characters must suppress the resistance of the demons and close the gaps to strengthen the influence of the Inquisition.


Calenhad Bridgehead

In the Outskirts area there is the corpse of an apostate, next to whom lies a map. The map shows a castle on the ridge and a mark in the area of ​​the destroyed wall; your task is to find the marked place.


We go to the Kalenhad bridgehead and climb the destroyed fortress wall, you need to go down to the base of the security tower and examine the small embankment(for the treasure to become active, the Messenger must come point-blank).


Map of the route to the waterfall

Near the camp on Lake Lutium you can find a tree (with a chair nailed down), and there will be a map on the ground nearby that shows a waterfall under the tree.


We move to the Templar camp in the west and head to the waterfall, in a small cave we explore a small embankment and discover a treasure.


Return Policy

In the area of ​​the Western Road near the bridge you can find a dead elf, there is a letter near the body. The messenger and his squad must go to the fortress in the southwest and return the items stolen by the thief. We move towards the target mark and find Velikolesskaya estate, it is not necessary to go inside at this stage (considering that there are many bandits in the estate). We return the decoration to the small pedestal near the mountain and engage in battle with demon of wrath, after clearing the area, the task will be completed.


Failed delivery

Not far from the bridge in the area of ​​the Western Road there is an overturned cart, next to the body of a refugee lies a letter. You need to find a parcel on the farm territory. Box is under a stone, the main character must use a search to obtain the contents.


Measures against looters

On Redcliffe Farms, in one of the abandoned houses there will be an old parchment that contains information about the hideout of a certain Hessla in the north (the NPC has secret documents with him). We go north through the Forannan ravine and find ourselves in Wolf Hollow, where we engage in battle with a pack of wolves. After clearing the area, search the box and complete the task.


Where does Druffalo roam?

In the Redcliffe Farms area there will be a message on the fence saying local residents asking to return Druffalo(a pack animal similar to a buffalo). We move east and find an animal between the rocks. We return to the farm (Druffalo will follow your squad) and inform the owner about the completion of the task.


Bergrit's Claws

In the hills to the north of Redcliffe Farms there is a small camp, next to the sleeping place lies a letter from a deceased hunter. The messenger and his squad must go to Hafter's Thicket and receive bear claws. Large bears are serious opponents, have strong armor, are resistant to cold and physical damage, but are vulnerable to fire damage.


Breaks on the farm

After establishing a camp near Redcliffe Farms, the Messenger and his squad must close two gaps in this area. In the Ditch of the Burnt, your squad will have to face a more serious group of demons than before (level more than 10).


The danger is not over

We move to the crossroads and clear the area of ​​the presence of renegades. Next, the main character meets Mother Giselle, which suggests turning to the church for help. Despite the accusations, he gives the names of the priestesses who can help in this complex political game. Next, we talk with Corporal Vale about the state of affairs in the Inner Lands; the NPC asks to provide assistance to refugees at the Crossroads. At this stage, your squad needs to complete various tasks in order to receive influence points, which are necessary for reconnaissance of a new area (in particular, the Herald is interested in Val Royeaux) The Hinterlands - Part 2 This article is part of the series Walkthrough of Dragon Age: Inquisition

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