Abstracts Statements Story

Sir Gilmore is a new companion. The power of love, or how Sir Gilmore went to woo

Sir Gilmore was a knight of your father, Tairn Cousland, and was about to join the Gray Wardens.

When Earl Howe stormed the castle, Sir Gilmour didn't think twice. He told you to leave so you could find your father and escape. And he... well, he would give his life for your family, giving you time and holding the gate as long as possible.

You were saved thanks to Duncan. But what happened to your childhood friend?
Your family was killed, and Sir Gilmore... one can only assume that he died trying to save you.

.... OR NOT???

This mod adds Sir Gilmore to Origins as your devoted companion who will accompany you throughout the game.
You'll find it in LOTHERING, near the church.

Features of the mod:

1. Companion

Gilmore is a fully-fledged companion: full voice acting (in English), full facial animation, his own nightmare in the Shadow, a page in the codex (which is updated from time to time), and a lot, a lot of dialogue (you can trust me).

2. Behavior

While Gilmore is fair to the core, meaning he will demand your character do everything right, he is quite different in his relationships. Who do you want him to be? Best friend, devoted lover, passionate lover or enemy? It's up to you to decide.

3. Squad

Gilmore will never leave your squad, he understands that the threat of Pestilence is much more important than personal enmity. Therefore, no matter how you try to anger him, nothing will work. Yes, Gilmore will shout at your character and swear at him, but... Therefore, think several times before accepting him into the squad (well, just in case))

4. Gifts

Even standard companions don’t give as many gifts as Gilmore does... As many as two! Either way, it's quite nice. As for gifts for Gilmore, they all give +5 to disposition (even from the DLC). But I don’t advise you to give gifts to this difficult companion, nothing good will come of it, it’s better to treat him kindly.

5. Plot

Gilmour comments important events according to the plot. It is also worth noting that Gilmore’s dialogue and attitude towards your character will change as the story progresses. You won’t be able to blab him out that easily.

6. Relationships with other companions

Gilmore is quite chatty, and will try to find mutual language with all your companions (except for Loghain, but that’s understandable), but only they all want this? In total, Gilmore has 4-5 dialogues with each standard companion (again, not counting Loghain, Gilmore's conversation with him will be short).

7. Roman
Gilmore can romance both women and men of any race or background. Romantic and friendly relations with Cousland are, of course, better written, but other races will not be deprived. And I remind you once again that showering Gilmore with gifts, hoping for a quick start to a romance, is absolutely useless! It’s better to treat him kindly and go through the story slowly. The result will show itself soon)))


Remove the mod and install the new (this) version. Just delete it!!! If you do not do this, but simply install it on top, you may get the following bugs with voice acting: its absence, or NPCs will still speak English. Take this into account!

From 10.25.16

  • Fixed broken pictures in the description of the material.
  • I sewed the final subtitles from 08/05/16 into the main archive. I express my deep gratitude for such excellent editing of the text!
  • I’m not giving up on the idea of ​​Russian voice acting! I'm still waiting.

1. Thanks to the invaluable help, I was able to cut out the unnecessary NPC voice acting from the mod. Thus, only Gilmore's English voice acting remained in fashion. Of course, there are a couple of places where NPCs still speak English, but they are not critical, and in the future they will be completely removed. These are Gilmore's dialogues with other companions and conversations between companions in Fort Drakkon. Therefore, the archive managed to “lose weight” a little, but this is even better, right? Simply put, now the mod will not break the Russian voice acting in some places and replace it with English. It is worth emphasizing that players playing with English voice acting have nothing to fear, you have played with English voice acting and will continue to play with it. All these manipulations were done for players whose voice acting differs from English.

2. Now everything is in one archive. All additional files and mods are located in the main archive, in the “Optional” folder. They weigh a little, but with their presence they inflate the description of the mod. Now everything has become much more compact. If Gilmore cannot be selected in the squad window, this folder is definitely for you!


  1. Download. Unpack the archive (right-click on the archive - "Extract to current folder". If an error message suddenly pops up, restore the archive.
  2. to install DAzip file use daupdater.exe(by the address: C:\Program files\ Dragon Age\bin_ship) or DAModder.
  3. Install DAzip file, go into the game and activate it (usually this is done automatically).
  4. In folder " Optional"You will find 2 archives, each archive has its own installation instructions. Install something additional to choose from, or all at once.


To remove a mod, use the program DA Modder, or manually delete the folder " Ser_Gilmore_LBCI" by the address: My Documents\BioWare\Dragon Age\AddIns and file " Ser_Gilmore_LBCI_package" by the address: My Documents\BioWare\Dragon Age\packages\core\data.
If you installed something additional, do not forget to remove it following the instructions.


Original's Mod Page
To the team.
To David Gaider for his insight (and creating such an amazing character).
To the people at the Ser Gilmore joinable NPC project in the Social site for their input.
To Starlight and Catt128 for their initial dialog beta-ing.
To Deiser for his additional proofreading.
To the BETA testers for their hard work!
To Torilund and Jay for the magnificent voice over!
To Dahlia Lynn for the wonderful cutscenes!
To Ladydesire for updating the char_stage.
To Noob766 and Sunjammer for creating the Companion Compatibility package that this mod now uses.
To idomeneas for his insight in prescinding from several core resources and random bantering.
To ejoslin and TerraEx for their work on compatibility.
To Questorion for giving Rory a place in Dark Times: Confederacy of Malkuth.
To the Bioware social site toolset forum users for answering a million questions (special mention to Lady Olivia.)
To the people at www.clandlan.net for their constant support, of course.
And to YOU ​​for playing with this mod!

Before Lost-Vegas 214 miles / This is us - sawdust...

Announcement: soon my lists of DAO mods will be supplemented, rethought and improved.
Well, in the meantime, a little about forbidden relationships in Dragon Age: Origins. In the sense, not intended by the developers, but which, judging by the abundance of fan fiction, stir the hearts of gamers.
Attention! I do not guarantee that these mods will work 100%. They are not particularly stable.
Do you like Gilmore? The same Sir Gilmore, in whose company you cleared out rat cookies from the castle storage room?
If yes, then here it is:
Sir Gilmour - Your new companion
Origins Sir Gilmour. You will find him in Lothering, near the church, and he will accompany the Guardian throughout the game, and it is up to you to decide whether it will be friendship, vassalage, or love (regardless of the Guardian's gender). The mod is Russified.
What you can do:
As a man of noble birth:
* Select whether there was a romance in adolescence, or Cousland and Gilmour were friends.
* Fall in love with him, just be friends with him or choose an open relationship.
If you are playing as a different race:
* To meet him.
* Fall in love with him, become his friend or choose an open relationship.
* Learn about his family and his life in the castle!
There's a lot of dialogue there, if anything.
Installation:
1. Very carefully and thoughtfully study the second post here: Ser Gilmore on the topic of compatibility and incompatibility with other mods. Make a decision - disable mods from the list of incompatible ones, or, well, screw this one. I'm serious, these mods won't work together until you reinstall the game.
I’ll add on my own: the mod is completely INcompatible with the previous one, ALMOST incompatible with any that change dialogues, and MOST LIKELY incompatible with weddings with Alistair and Zevran (mine was compatible, but people complained).
2. Read the translation page. Pay special attention to what is written at the very bottom, before the download link (from the words CC_CORE_200 and further).
3. Download and unpack, (to the words “ If an error message suddenly pops up, restore the archive“You don’t have to pay attention, I pumped it three times - it didn’t happen) DISABLE/REMOVE conflicting mods and install.
4. START A NEW GAME. I'm serious again.
If you carefully followed the instructions, everything will work. More likely)

The same Gilmore, only in Aveykinge’s profile:
Sir Gilmore and the Dog in Awakening
This mod adds to Dragon Age: Awakening Sir Gilmour and the Mabari.
The commander of the Gray Wardens arrives in the lands of Amaranthine with the task of restoring the Tower of Vigil, and not alone. Sir Gilmore and the faithful mabari are nearby.
With this mod it will be...
* Gilmore and Mabari will join the Guardian Commander's team and will accompany you throughout the game!
* Lots of dialogues! They are distributed between the player and Sir Gilmore as the game progresses!
* Gilmore will take into account relationships from Origin, as well as events and decisions made.
* New abilities for mabari
* Funny stories and gifts.
* Different endings and epilogues for Gilmore and the Hound
* Dialogues with party members
* Cutscenes.

Installation:
See installation of the previous mod. Especially carefully study the translation page in full and the readme in the archive.
Further. Playing Dragon Age: Origins with the previous mod.
Make the last save after the coronation, and after you talk to Rory and choose your fate (important: manual! save, not auto or quick)
Download and connect Mod "Sir Gilmore and the Dog in Awakening"
You start a new game.
Click "Advanced" and select the save that you made after talking with Rory (manual, manual, yes).
If Gilmore suddenly starts addressing a woman as a man, delete the file: "Ser_Gilmore_NPC_A_c_en-us.tlk" at: My Documents\BioWare\Dragon Age\AddIns\Ser_Gilmore_NPC_A\core\data\talktables.
IMPORTANT
INSTALL THIS MOD ONLY IF YOU ARE GOING TO PLAY AWAKENING. REMOVE IT IF YOU ARE GOING TO PLAY THE BEGINNING!
That is: if, after playing Aveyking with this mod, you are planning to replay Dragon Age: Origins again with Rory, delete the Ser_Gilmore_NPC_A folder at the address: My Documents\BioWare\Dragon Age\AddIns. And the folder: "ser_gilmore_awakening" at: BioWare\Dragon Age\packages\core\override.

Well, and for dessert, Callen No, no, no, not the Callen that Van Helsing’s aspen stake misses, but the normal Callen in a Templar skirt.
If yes, then here it is:
Mini-novel of the Magess and the Templar
This mod will add three scenes - at the very beginning, before leaving for Ostagar, and after the quest “Broken Circle”, and slightly change a couple of dialogues. In addition, the Magess will receive a small gift from the guy.
Very important: START THE GAME FROM THE BEGINNING!
Attention! Mod conflicts with:
Any mods affecting dialogues with Cullen, Irving and Jovan in general, and dialogues with Wynn in the Tower of Mages.
Most of the replayers of Jovan, Cullen, Irving, and the entire Mage Tower.
Mods affecting the backstory of the Guardian Mage.
The two above.


Description:

Peculiarities:

  • Cullen, Jovan, Gorim, and Ser Gilmore will appear in the companions.
  • Start a romance with Cullen, Jovan, Gorim, Ser Gilmore.
  • Special gifts for each new companion (Bioware style)
  • Each new companion has at least one personal quest (adds 30-60 minutes of game time for each)
  • 17 new locations (plus several new buildings)
  • Some areas feel old school, hack-and-slash-style dungeons swarming with tons of enemies in one area.
  • Five new armor sets (repainted existing ones, but with new stats)
  • Five new weapon sets (existing, but with new stats)
  • 8 New (Universal) Merchants to Meet Your Needs
  • Dialogues with Cullen, Jovan, Gorim, Ser Gilmore consist of 12,000 words each.

Patch notes for Beta v2:

  • Nightmares (Shadow) in Scattered Mages now work
  • Improved lighting in Highever Castle
  • Will appear on the map new town
  • Replaced the location of the cave in the Gorima quest
  • Added a new location in the Gorima quest
  • Removed settlement in Dragon Peak
  • Dragon Peak merchants moved to new city
  • Added new merchants in Gwaren
  • Larger satellite selection screen
  • Reduced the difficulty of some quests
  • Reduced equipment stats
  • Built-in armor shades (no clutter)
  • Improved sound effects for certain NPCs
  • Cullen, Jovan, Gorim, Ser Gilmore have more dialogue
  • Made some minor changes to Eomon, Gorim and Kallen's dialogue
  • Fixed a bug that caused Cullen's epilogue and conversation in the throne room to skip
  • Fixed one error in the conversation with Jovan in the Dungeon (for compatibility when choosing the Cullen - Mage novel)
  • Fixed a bug in the epilogue dialogue and goodbye at the door (for compatibility with several installed mods)
  • Improved compatibility with other mods that add companions (especially NPC Ser Gilmore)
  • Shadow Leap is now compatible
  • Roman Cullen-Mage is now compatible
  • All fixed known bugs
  • All compatibility plugins are collected in one archive

Installation/removal
1. Completely uninstall the old version of Karma's Companions.
2. If any compatibility files remain in the...\packages\core\override folder or subfolder, they must BE DELETED.
3. Download the archive and install.
4. If you do not have Awakening installed, download and unzip the patch to the folder...\Addins\karmas_companions\core. If you don't have Awakening, please download Awakening in the OC. Eonar level 4 and the Korcari Wild Lands Settlement will not work without it.
5. Download the latest Bug Fix file, unzip it to...\packages\core\override.
6. If Bloodworks, Dark Times, Ser Gilmore NPC, Tevinter Wardens, Lealion, Cullen-Mage Romance Option, Valeria, or Return to Korcari Wilds are installed, you need to download and install the Compatibility Plugin Pack. (See in the corresponding directory.)
7. Start a new game or load a save BEFORE Lothering.

Removing Karma's Origins Companions:
Remove the following files and folders:

  • karmas_companions folder from...\My Documents\Bioware\Dragon Age\Addins folder
  • karmas_companions_package.erf file from...\packages\core\data<-- у новой версии этого файла нет
  • any bug fix files in...\packages\core\override
  • any compatibility plugins in...\packages\core\override

I'll tell you now.
Or rather, to yourself. To preserve this history. Otherwise, from the first playthrough there are a lot of screenshots - and you no longer remember what that moment was, why and what for...
It is not recommended for those planning to play, as it is a total spoiler. Moreover, it is absolutely useless from a technical point of view.
Well, if you’re not interested in computer role-playing games in principle, don’t go either. There are elves, gnomes and a general farce covered in ketchup.


Once upon a time there was a girl, it was her own fault.

So, on the northern border of the kingdom of Ferelden, in the land of Highever, lived Anika, the youngest daughter of the Teyrn (or Duke) of Cusland.
At the moment, Teyrn is going to the south, where the troops of the young king Kaylan will repel the emanations of darkness. The eldest son Fergus is riding directly today with the main forces, and his father with his old comrade Earl (Earl) Howe will follow him tomorrow, when Howe’s troops arrive. The castle remains under the control of Anika. I must say, the girl should be able to cope quite well: instead of silks, she is packed in leather armor, and two swords on her back are not for beauty. Her father would even take her with him, and she would happily break in with him, but her mother would eat his baldness. She's also not afraid of a damn thing, and her old nanny taught her that the strong will judge you by how you treat the weak.

Earl Howe is an unpleasant big-nosed guy.

Meanwhile, there is a new guest in the castle. Gray Warden Duncan is looking for recruits and is very interested in Tairn's former squire, Sir Gilmore.
It must be said that an army against the creatures of darkness is of course good, but if suddenly this is not another invasion, but a real Pestilence under the control of the Archdemon, only the Gray Guardians will defeat it. They are so elite and respected. And only they know how this Pestilence is overcome. So it's a great honor for Gilmour. Or maybe...

Well, my father directly forbids this. True, the Guardians have the right to summon anyone and anytime, but apparently they don’t need Anika enough to quarrel with Teyrn. Well, she would have gone. She even ran. But Teyrn doesn't have enough children to throw around.

Anika also has a fighting dog of the Mabari breed named Buran. As soon as he drags something - either stand or fall.

Although sometimes he digs up useful things somewhere... And he tracks down rats - that's something!

Well, everyone goes to see Fergus off. He is in a hurry to go out today, and does not intend to wait for Earl Howe’s people. "They really are delayed. You'd think they were walking backwards!"

And he will bring the best sword to his son Oren if he obeys Aunt Anika.

And Fergus leaves.
And at night...

In short, Earl Howe’s people didn’t just stay late. And in such a way that Fergus would withdraw the troops. And they would have calmly slaughtered all the Couslands. And Howe would grab Highever for himself.
It’s indecent to break into girls’ rooms, so Anika kills those who break in. Her mother is of the same opinion, so she kills those who broke into them with tairn.

But Fergus's wife was not taught to fight.

Two women and a dog, and a castle full of Howe warriors, and where in this hell can one look for Tairn himself?!

We make our way into the main hall. On the way, we run into the treasury and grab the Kusland family sword. There will be something to cut off Hou yai... head. Just let me get to him!..

Sir Gilmore, who was no longer destined to become a Gray Warden, saw his wounded father make his way into the storeroom, from which a secret passage led. Most likely, he will wait for his wife and daughter there. Sir Gilmore will remain with the surviving guards to hold the entrance to delay Howe's main forces and allow them to take advantage of the move. And the castle can no longer be recaptured.

But it’s too late for the teyrn himself to leave.

But Duncan makes him an offer that he cannot refuse: Duncan takes Anika out, and she becomes a Gray Warden.

The mother stays with the tairn. To take as many traitors with us as possible. Anika bites and fights back, but she is not asked. If something happens to Fergus, the Couslands will end...


To be continued. In the next episode, Anika becomes a Gray Warden and gains a friend.
And just as detailed, get ready!

Before Lost-Vegas 214 miles / This is us - sawdust...

Announcement: soon my lists of DAO mods will be supplemented, rethought and improved.
Well, in the meantime, a little about forbidden relationships in Dragon Age: Origins. In the sense, not intended by the developers, but which, judging by the abundance of fan fiction, stir the hearts of gamers.
Attention! I do not guarantee that these mods will work 100%. They are not particularly stable.
Do you like Gilmore? The same Sir Gilmore, in whose company you cleared out rat cookies from the castle storage room?
If yes, then here it is:
Sir Gilmour - Your new companion
Origins Sir Gilmour. You will find him in Lothering, near the church, and he will accompany the Guardian throughout the game, and it is up to you to decide whether it will be friendship, vassalage, or love (regardless of the Guardian's gender). The mod is Russified.
What you can do:
As a man of noble birth:
*Choose whether there was an affair as a teenager, or whether Cousland and Gilmore were friends.
* Fall in love with him, just be friends with him or choose an open relationship.
If you are playing as a different race:
* To meet him.
* Fall in love with him, become his friend or choose an open relationship.
* Learn about his family and his life in the castle!
There's a lot of dialogue there, if anything.
Installation:
1. Very carefully and thoughtfully study the second post here: Ser Gilmore on the topic of compatibility and incompatibility with other mods. Make a decision - disable mods from the list of incompatible ones, or, well, screw this one. I'm serious, these mods won't work together until you reinstall the game.
I’ll add on my own: the mod is completely INcompatible with the previous one, ALMOST incompatible with any that change dialogues, and MOST LIKELY incompatible with weddings with Alistair and Zevran (mine was compatible, but people complained).
2. Read the translation page. Pay special attention to what is written at the very bottom, before the download link (from the words CC_CORE_200 and further).
3. Download and unpack, (to the words “ If an error message suddenly pops up, restore the archive“You don’t have to pay attention, I pumped it three times - it didn’t happen) DISABLE/REMOVE conflicting mods and install.
4. START A NEW GAME. I'm serious again.
If you carefully followed the instructions, everything will work. More likely)

The same Gilmore, only in Aveykinge’s profile:
Sir Gilmore and the Dog in Awakening
This mod adds to Dragon Age: Awakening Sir Gilmour and the Mabari.
The commander of the Gray Wardens arrives in the lands of Amaranthine with the task of restoring the Tower of Vigil, and not alone. Sir Gilmore and the faithful mabari are nearby.
With this mod it will be...
* Gilmore and Mabari will join the Guardian Commander's team and will accompany you throughout the game!
* Lots of dialogues! They are distributed between the player and Sir Gilmore as the game progresses!
* Gilmore will take into account relationships from Origin, as well as events and decisions made.
* New abilities for mabari
* Funny stories and gifts.
* Different endings and epilogues for Gilmore and the Hound
* Dialogues with party members
* Cutscenes.

Installation:
See installation of the previous mod. Especially carefully study the translation page in full and the readme in the archive.
Further. Playing Dragon Age: Origins with the previous mod.
Make the last save after the coronation, and after you talk to Rory and choose your fate (important: manual! save, not auto or quick)
Download and connect Mod "Sir Gilmore and the Dog in Awakening"
You start a new game.
Click "Advanced" and select the save that you made after talking with Rory (manual, manual, yes).
If Gilmore suddenly starts addressing a woman as a man, delete the file: "Ser_Gilmore_NPC_A_c_en-us.tlk" at: My Documents\BioWare\Dragon Age\AddIns\Ser_Gilmore_NPC_A\core\data\talktables.
IMPORTANT
INSTALL THIS MOD ONLY IF YOU ARE GOING TO PLAY AWAKENING. REMOVE IT IF YOU ARE GOING TO PLAY THE BEGINNING!
That is: if, after playing Aveyking with this mod, you are planning to replay Dragon Age: Origins again with Rory, delete the Ser_Gilmore_NPC_A folder at the address: My Documents\BioWare\Dragon Age\AddIns. And the folder: "ser_gilmore_awakening" at: BioWare\Dragon Age\packages\core\override.

Well, and for dessert, Callen No, no, no, not the Callen that Van Helsing’s aspen stake misses, but the normal Callen in a Templar skirt.
If yes, then here it is:
Mini-novel of the Magess and the Templar
This mod will add three scenes - at the very beginning, before leaving for Ostagar, and after the quest “Broken Circle”, and slightly change a couple of dialogues. In addition, the Magess will receive a small gift from the guy.
Very important: START THE GAME FROM THE BEGINNING!
Attention! Mod conflicts with:
Any mods affecting dialogues with Cullen, Irving and Jovan in general, and dialogues with Wynn in the Tower of Mages.
Most of the replayers of Jovan, Cullen, Irving, and the entire Mage Tower.
Mods affecting the backstory of the Guardian Mage.
The two above.